I believe the core idea is good, but the pricing is shockingly not well made, and the traders are too limiting. And there is no option to change the probabilities as for example in the previous new mechanisms, that if you opened 17 boxes.you got a doubler.Īnd the probabilities for decent prizes are extremely low compared to how much you need to work for one. And to get one 3 gem one, you have to spend 3-5 hundreds if you are unlucky. If you are super lucky then the cheapest combination is around 30 coins as I observed, as even the cheaper traders as for upgraded pieces. Like give a x10 to the gaining opportunities, when I'm collecting around the city its 10, 20, 30, coins and the same goes for the quest rewards. I spent 200 coins and I'm at 3 gems, this way we never going to reach 260 so you either need to lower the price of the cups, to 1 or 2 coins if you want to leave it to chance. Not to mention that to upgrade the pieces you need matching ones, so it is exponentially more expensive. This is highly inflated compared to all the previous events. To get even the easiest trades you need to spend around 40 coins to get 1 gem. But the game itself is still great.īut the expenses are mismatched. I expected something else, like a card game battle, or yatzee, or so many other options. More comparable to strategic thinking, like in the manual fighting of tournaments for example.įirst of, the game mechanics are interesting. To create an event format, where something else than probability math or sheer luck hightens your chances of silver or even gold. When reading what Caballus wrote, I think his is a good idea. Some members of our fellowship seem to be discouraged from playing it at all, because progress comes so slowly and it seems there is not even a remote chance to finish the set. I cannot really believe that the game designers made such an obvious and huge mistake, so I trust them and am hoping for late-game dwarven coin rain. Maybe the lucky cards will change something about the amount of coins available and maybe later quests will give much more coins. I came by here in the forum because I was puzzled about how slow the progress is in this game design, with the new items costing 5 coins and needing many to finish an order and getting very few for the quests. I am happy about a new format and it is fun to play, so thanks for that.
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